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Build a remote signage application
Remote signage combines screen players into one venue experience. Apply the remote signage kit to a Product Application, map the player role to its Device Class, publish a version, and provision the customer instance.
Split the place from the player
Open the venue from Networks for:
- all screens at this place
- expected and applied content
- player, display, and sync health
- screens that need attention
Open an enabled player device and use Controls for this screen and its vendor Device Class UI. Remote signage does not add a product section to the sidenav.


Model content honestly
Keep the expected content generation separate from the generation a player reports as applied. Show screenshot freshness and player connectivity so an operator can tell a stale preview from a display fault.
Use a customer-controlled media delivery contract and restrict accepted media types. Do not put CDN credentials, private source URLs, or customer media in documentation screenshots.
Verify before handover
- Place each player on the correct venue network.
- Confirm expected content and applied generation match.
- Disconnect one player and confirm the venue shows the exception.
- Reconnect it and verify the player catches up without duplicate work.
- Confirm another customer cannot see the venue, screens, or content.